In summary, these changes have added up, and will keep adding up, but their work has just begun. Lawbot HQ is soon to have a facelift, and it wouldn't surprise me if the other Cog HQs will, as all toon neighborhoods seem to have been improved. While Boardbot HQ looms in TTCC's future, renovations have taken up most of their updates. TTCC is scratching the surface of feeling like new after years of work and changes in branding and leadership, going back to TTI which began in 2014. Most servers have included varying degrees of adjustments to the existing content in the grand scheme, they tend to lack meaningful impact on our Toontown experience, and then, the developers have wasted their time. However, as easy as TTCC is to develop compared to a game from scratch, upgrading and replacing a decade's worth of game assets designed by dozens of paid, full-time Disney Interactive Media Group staff is a trial. In theory, old and new players should prefer this approach to Toontown with appealing graphics and gameplay updates for the modern day. The most palpable benefit to going this route is that, with fewer people each day wanting to grind through Toontown again, TTCC feels like a fresh experience. Seeing how all attempts to make new Toontown games from scratch since 2013 collapsed, the team must have decided to upgrade the original source code as far as it can go. My goal here is to review how Corporate Clash is going about this based on what I have observed in six years of Toontown private servers. Each major version of Toontown has gone a different way with this, because engineering new game content with small, unpaid teams is no small feat, so careful considerations must be made. The desire most players have had for every Toontown project is that the team somehow expands on the classic game.
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